

If you check your shared folder you will see that is more than one "Environment_FX_.dds" to choose The texture "Environment_FX_Space.dds" seems to be the special final frontier environment texture. the important thing is the "NiTextureEffect" (Node 18), which should be child of Scene Root.If you want to edit your models this way (explained at the Brakiri Cidikar gloss glow file): Imo even if looking better, the gloss_glow versions are problematic, because they are a bit texture intensive - i wasn´t able to reduce the texture size compared to the diff without losing to much details (so they use a 256 diff, 256 glow, 128 gloss and 64 env). The last row again shows the gloss version, but the bright sideĪll models are still not rigged (so the are still non shader models. The middle row shows them with additional added glow texture (i only did the windows make glowing)

The top row shows the unit with environment light and gloss texture (beside setting the spec colour to full black and diff colour to full white in the material settings)
